All Bosses — Strategy Guide for Every Fight

Published 2026-09-11Updated 2026-09-1812 min read

Boss-by-boss tactics for Onimusha: Way of the Sword — Sasaki Ganryu, Datsura, Roshogan, the Nue family, Benkei, the thunder brothers, Shuten Doji, Dokiyo and Yoshitsune.

Fourteen duels stand between Musashi and the way of the sword.

Every boss in Onimusha: Way of the Sword, distilled into the tactics that actually matter. For full walkthrough context, each fight links into its story chapter.

Sasaki Ganryu (First Fight)

  • The angled three-slash thrust has a long wind-up — deflect or Issen it.
  • The leaping overhead chop is slow: your main damage window.
  • The charge attack has a fake-out variant that hooks right; learn to tell them apart.
  • Any grab telegraphs with an arm raised overhead — simply sidestep.

Datsura

  • Bait his slashes into the corpses lining the arena walls; the whiff recovery is your opening.
  • His stomp kick has a long wind-up and can be Issen'd.
  • Phase two adds a grab and a leaping face-slam.
  • Deflecting breaks his charge, but the follow-up combo still needs answering.

Roshogan

  • Core mechanic: cut the thread linking the boss to its power — each cut staggers it.
  • Phase two throws debris at you; shoot it out of the air with the bow to reflect it back.
  • When it reels you in, pause the game if you need a beat to reset your reaction.
  • The spinning charge: double-tap dodge through it. Do not deflect.

Oikaze (Gale)

  • The wind projectiles can be parried or dodged with a double-tap.
  • Deflect the tornado rush point-blank — the recovery is huge.
  • The jump-slam pull-in is safest with block + parry.
  • At low health it takes flight and spins; shoot its back with the bow.

Nue Beast

  • Deflects are nearly worthless here — invest in the perfect-dodge combo skill and dodge-centric play.
  • The two bites have different wind-ups; watch the head.
  • The tail whip jumps at its apex to dodge. The tail itself is severable.

Great Nue

  • Crawling phase plays like the Nue Beast; standing phase switches to claw attacks — deflect or parry those.
  • The pink-glow attacks are undodgeable: deflect or parry, no exceptions.
  • Choose the tail for your execution, then throw it back for bonus damage.
  • The aerial slam floats for two seconds before dropping — dodge on landing.

Benkei

  • Fully armored at the start: posture damage only, until executions strip plates.
  • The pink-glow attacks are undodgeable — deflect or parry.
  • Once the armor breaks, it's a normal fight.
  • On higher difficulties, a single hit taken sends him into his buffed state.

Rairei (Thunder)

  • Core loop: two variant charge attacks plus long-range lightning calls.
  • Dodging lightning orbs: near orb first, then far orb — end the sequence running toward Rairei.
  • Phase two teleports for a falling-strike; dodge in place.
  • The final AoE: dodge at the instant the blade falls.

Shuten Doji

  • When he drinks, he can't move — unload damage to out-pace his healing.
  • Fire attacks everywhere: stock Evil-Warding Medicine before the fight.
  • Phase two grants your Awakening form, which loosens Issen timing; watch the gauge drain.
  • The flying-head grab reaches across the arena — never relax at range.

Oikaze & Rairei (Tag Team)

  • Kill order: Oikaze first, then Rairei.
  • Combo 1 (linked charge): deflect or block only.
  • Combo 2 (simultaneous ults): sprint to maximum range.
  • Combo 3 (aerial + lightning dash): long wind-up, easy to read.
  • Combo 4 (pincer from both sides): short wind-up — stay alert.

Sasaki Ganryu (Rematch)

  • New counter stance: when his weapon glows and locks, break it with the Arm Awakening — never attack into it.
  • The head on his back interrupts combos; dodge when its mouth gapes widest.
  • After his spin-slash, the second head-chop catches most players. Expect it.
  • Attacking his back breaks limbs, but they regenerate.

Sasaki Ganryu (Third Duel)

  • A fundamentals exam — identical moveset to the tower fight.
  • Phase two buffs his speed and damage via the Flame state, no new moves.
  • Fight it on muscle memory.

Dokiyo

  • Homing missiles: dodge-chase the whole way; a deflect on the spinning shell staggers her.
  • Clones: Detection exposes the fake; a bow shot shatters it for a punish window.
  • Masks: shoot them down mid-air — two exist in phase two.
  • The arena-wide sphere: hide under the boulder beside her, then Crush the boulder onto her.
  • Reward: the Utterly Deranged trophy.

Yoshitsune (Final Boss)

  • Three phases; only the Awakening state hurts him in phase three — everything else just chips posture.
  • Phase one: parry-centric. Respect the shoulder-tendril thrust and the grab.
  • Phase two: armored form. Parry to strip durability, and absorb purple souls to build your Oni power.
  • Phase three: during the arena-wide soul drain, steal souls back; Awakening Issens are your damage. Bank the R1 finisher until the gauge is nearly spent.
  • Bring consumables — reflection charms, stimulants, dried millet all earn their slots here.

Fighting a specific duel? Jump to its chapter: Sasaki's first duel, Shuten Doji at Mount Oe, the tag-team rematch, or the finale.

Related Guides


Can't Find the Game on Steam? Four Search FixesIs Onimusha: Way of the Sword Open World? The Honest AnswerSave File Location, Save Mirrors and the Demo Bonus RuleController LT Not Working — The Steam Input FixChain Issen Not Triggering? The Fix, Frame by FrameFirst Lantern Omamori — Demo Bonus, Claim Steps and EffectHow to Equip Omamori — Charm Slots, Stacking and DLC RedemptionOni Hideout Far-East Route — High Ground or Dead EndHaori Unlock Guide — The Three DLC Haori and How to Wear ThemHaori Not Changing? Four Fixes for the Locked Haori SlotBest Lantern Pouch Picks for Every PlaystyleAll 7 Oni Armaments — Locations and Unlock ConditionsAll 23 Genma Records — Locations and How to Open Each ChestShuten Doji Boss Guide — Wine, Fire and Your First AwakeningSasaki Ganryu Rematch Guide — Counter Stances and the Back-Head TrapSasaki Ganryu First Fight Guide — Reading the Opening DuelRoshogan Boss Guide — Cut the Thread, Break the Wish DemonRairei Boss Guide — The Thunder Cycle DecodedNue Beast Boss Guide — Dodge First, Deflect NeverGreat Nue Boss Guide — Two Modes, One Pink RuleOikaze (Gale) Boss Guide — Wind Bullets and the Tornado AnswersOikaze & Rairei Tag Team Guide — Every Combo AnsweredDokiyo Boss Guide — Beat Every Mechanic, Phase by PhaseDatsura Boss Guide — Use the Corpses Against HimBenkei Boss Guide — Armor Stripping and the Pink-Glow RuleHow Frame Rate Changes Issen Timing — The NumbersDefense System Explained — Deflect, Parry, Read-Dodge, Issen and Blade ClashesCorpse-Stench Seal Route — Where the Path Opens After Window TwoArashiyama Cannon Destruction — Shoot Up FirstEvery Puzzle Solution — Masks, Threads, Cannons and Hidden PathsDemo Walkthrough — Every Step of the Trial VersionCharacters Codex — Musashi, Shizuka, Takamura, Okuni and the Rest