Why Onimusha Dropped Weapon Swapping for a Single Katana — Director Explains
Published 2026-07-14Updated 2026-09-184 min read
Director Ken Nihei tells Wccftech why Onimusha: Way of the Sword abandons multi-weapon swaps for one katana, with naginata-style sub-weapons as Oni-power bursts and Two Celestials dual-wielding as the payoff.

Series tradition said more weapons, more switching. Director Ken Nihei told Wccftech that Onimusha: Way of the Sword deliberately breaks that tradition: one katana, mastered for the whole campaign.
The Case for One Blade
The reasoning: depth over breadth. A single weapon lets players actually study swordplay — the deflections, the Issen, the spacing — instead of managing an inventory mid-fight. Swapping loadouts, in Nihei's telling, breaks the immersion the combat is built to sustain. The differentiation budget went elsewhere: the new parry system asks you to learn enemy-specific timings and counters, so each duel keeps its own texture even though your sword never changes.
Where the Variety Actually Lives
Two safety valves keep a one-blade game from going flat:
- Sub-weapons as bursts. Polearms like the naginata return, but as temporary releases fueled by Oni power — tactical spikes, not a second build. The seven collectible Oni Armaments work the same channel.
- The Two Celestials. Musashi's legendary dual-wielding is in the game — Niten Ichiryu, honored properly — but as a peak expression: it triggers during extended combos and group posture-breaks, staged with its own dedicated animation sequence. When the gauntlet comes off in style, this is why. The armament guide marks exactly where you earn it.
Musashi's look, Nihei adds, tips its hat to Toshiro Mifune — the same silver-screen DNA behind the animation rework.
Related: what the reviews made of it